Within the two teams a single Captain needs to be elected to co-ordinate strategies and organize the team to try and win. The attack HQ is purely a re-spawn point for freed tagged attackers to return to before they can attempt to capture the fort again.
How it's played:
- 2 equal teams 1 to defend and 1 to attack
- 2 Captains 1 on each team to co-ordinate attack and defense
- If an attacker is tagged by a defender they are taken to jail
- If a jailed attacker is tagged by their team mate they are freed and need to escape back to attack HQ
- Time limit of 10 minutes per round after which the teams change objectives
- Attack: Sneak and infiltrate the defended fort and raise the flag
- Defend: Attempt to tag all opposition and get them all in jail
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