Wednesday 12 October 2011

Gamasutra by Doug Church (Weekly Reading 3)

What is a modern computer game made of?

"It Fuses a technical base with a vision for the players experience. All of the disciplines involved (design, art, audio, levels, code and so on) work together to achieve this synthesis."

In other words what Mr. Church is saying, is to make a good game all aspects of the various disciplines must be utilized for the product to fully flourish . There is no area that is more important than another they may be created by different divisions, but in the end it all comes together.

Industry evolution is talked about which is a key point to mention.
Doug church basically goes on to write "as long as the machines that are used to develop games and the machines the games are made for continue to advance, (or how he puts it "evolve" which probably wont stop) the way games are made will also advance."
The two sides of future game design walk down the same path of advancement together.

Design is what gives a game its' experience. It's the accumulation of all the different skills and makes the vision reality.

"It actualizes the vision, puting art, code, levels and sound together into what players experience minute to minute."

Doug Church continues the article by going deeper into why games design isn't viewed as an achedemical subject by saying that their is a need for a vocabulary not just because all other subjects have one, no it's deeper then that he's trying to form a framework of comunication so that it becomes possible to express ourselves fully and be able to understand the feed back you may recieve, instead of describing a game as simply "fun" or "not fun".

"Formal Abstract Design Tools" (FADT) is an attempt to create such framework for such a vocabulary and a way to go about the process of building it.

Formal- Implying precise deffinition and the ability to explain it to someone else.
Abstract- To emphisize the focus of underlying ideas, not specific genre constructs.
Design- As in you guys and us we're the designers.
Tools- Since this will form the base of the vocabulary we want to build.

2 comments:

  1. Hi Glen, glad you sorted this out.

    This is a good start, you have outlined the general framework but it would have been good to talk in particular about the actual tools that church thinks we, as designers, need to consider.

    rob

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  2. Hi Glen, i keep visiting the blog looking for updates, please don't let this slip, your comments in class make it clear you are doing the reading so it would be good to keep up to date with the blogging.

    rob

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