Monday 31 October 2011

Tools for creating Dramatic Game Dynamics by Marc Le Blanc

To start this new blog I have to say that it's important to note that Le Blanc credits Doug Church and his work on formal abstract design tools (FADT) and how these tools are important for creating dramatic content in games.

The tools that are used to do this are aesthetics, mechanics, and dynamics and through the process of utilizing these tools we can create an on going sense that the contest is still undecided and there are many techniques to do this,howeverthey all take the same approach.

Force the approach of creating dramatic tension by manipulating the contest or story (manipultating gameplay directly) and illusion the approach of manipulating the players perceptions so that the game seems closer to the climax than it really is without changing the game state. Now by using the force and illusion tools we can make and only make the circumstances from which drama can accure with positive and negetive feedback loops.

3 comments:

  1. Hi

    what you have said is competent, if a bit brief. Perhaps another way to approach this is just to take a simple game you are familiar with and see how the framework you have read about can be applied to it. That is an excellent way to demonstrate understanding without having to list all your notes from the reading.

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  2. I am checking the blogs on a weekly basis. Please try to keep up with regular entries, that way the work will not pile up and become a burden.

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  3. It is getting on for a month since your last blog. I do hope you are keeping up with the readings you are now a long way behind here.

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