Thursday 29 March 2012

Narrative and Games

Story: All the elements which end up being depicted, this is not all the events that happen, much in a story might be implied and never explicitly stated.

Plot: The chain of causation- which dictates that these events are somehow linked and are therefore to be depicted in relation to each other. This is often linear causation but it doe not have to be.

Narrative: The order in which events are revealed. This is certainly not the same as the order in which any real world events may take place

Events can be revealed in many ways. Even within traditional Media such as films, they can be revealed.

First hand: Showing- acted out by individuals in real time, in the correct chronological order, or in a flashback.
Second Hand: Revealed by characters who were either directly involved in the event, in chronological order or not.


Sequence: But narrative form is not often straightforward, it inevitably include delays and diversions. These are the elements (detours) that help to create suspense.

Jenkins argues that this means that aspects of narratives tend to be isolated from the factor of games. often they are  shown through cut scenes. However not all games have story take Bejeweld or Angry Birds for example, the only goal in these types of games is to acquire as many points as possible.

Heavy Rain



Heavy Rain is a story based game where the outcome of the game is based on the way the player acts. It is an interactive story where you are able to respond to the AI and in return they will reply accordingly. I really liked this feature its exiting to see a game with so many versatile reactions and outcomes. You have to be wary of your option you choose other wise you may end up killing one of the four characters or all of them.

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